Original Thread Here
Older Quote From SnycError
Originally Posted by SyncError
Fixing this problem in Q3/QL would require a total removal of all existing models and redoing models so that their animations weren't as exaggerated. Unfortunately this would also give a much different feel to the game. The players could not look like they jump as high as they do (cause right now the models look like they jump higher than the box actually leaves the ground), so all players would 'look' more grounded. Player models could not lean (or lean as much) as they do now.. which would make for some very dry visuals.
Originally Posted by SyncError
We believe it's a clientside extrapolation error, not an issue with the unlagged code. The extrapolation code predicts player position and draws it ahead, where your client thinks the player should be prior to receiving that information from the server. Commonly known in Q3 circles as 'xerp'. We've been monitoring the issue for some time now and recently have been digging into the code to determine the extent of the problem. Takes time, but we hope to address it soon.
Soon™ isnt Soon™ Enough
